![]() When the time for new terrorized zones draws near, you will be informed of the impending changes via the Chat Box. ![]() Upon entering a Terror Zone-enabled game, you'll be informed of the current terrorized areas through a message sent to you via the Chat Box. ![]() If the host leaves the game, a new player will be selected for the base. The base player level used for the above calculations are taken from the creator of the game. Here are the level details for each monster type per difficulty: In addition, terrorized monsters will also grant additional experience points. The experience received and the loot dropped by killing a terrorized monster will be based on this new level. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. When playing a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them. As we get into details, please note that players can choose to opt-out of Terror Zones if desired. We also want the journey to level 99 to be accessible to a larger population of players, full of variety, and most importantly, challenging-this is where Terror Zones come in. We want to offer an alternative to repeatedly farming Baal, Diablo, or Nihlathak. The journey to level 99 is a celebrated experience for players and quite the milestone if achieved-a rite of passage, even. We’re excited to share that for this PTR we will be debuting Terror Zones-an experimental feature-and introducing a variety of bug fixes to address feedback the community has provided us. Our next testing period, PTR 2.5, goes live on August 25 at 10 a.m.
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